Today, we will talk about the 3D reconstruction test of the Grand Gallery of the National Museum of Scotland, Edinburgh.
This virtual reconstruction has been created using Blender only. Blender is an open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Thanks to this test, we have been able to try some of the new features of the new version of this software, 2.79.
After a visit to the museum to capture a large number of reference images, the process of creation of the images started, with the 3D modeling of almost the complete gallery.
To texturize the model, we used a combination of procedural materials and textures, some textures of standard materials, and others created from photographs taken at the museum, such as the golden decorations of the columns.
On the second rendered image of the museum you can see a statue of the nubian god Arensnuphis in the foreground. Although it is possible to model objects using Blender, in this occasion, the statue is a photogrammetric model, which we created using 50 photographs taken during our visit to the museum. This model was later inserted into our digital museum.